![]() ![]() There are also 8×8 and 10×10 board variations, either of which is adequate for two players and they have 10 and 15 pieces per player, respectively, and a version for three players each with fifteen pieces arranged as a six-pointed star. Variations 16 x 16 Halma board from the 1890s The name is misleading, since the game has no historical connection with China, nor is it a checkers game. Chinese Checkers, a variant of Halma, was originally published in 1892 as Stern-Halma (German for "Star Halma") and later renamed upon marketing to the United States to appear more exotic.The mechanic of jumping pieces is reminiscent of draughts (checkers) but differs in that no opposing pieces are ever captured or otherwise withdrawn from the board nor is jumping compulsory.Rules of Halma as printed by Joseph Scholz Verlag, Mainz Comparison to other games Otherwise, play proceeds clockwise around the board. If the current play results in having every square of the opposing camp occupied by one's own pieces, the acting player wins.Once a piece has reached the opposing camp, a play cannot result in that piece leaving the camp.After any jump, one may make further jumps using the same piece, or end the play.The piece that was jumped over is unaffected and remains on the board.Place the piece in the empty square on the opposite side of the jumped piece.An adjacent piece of any color can be jumped if there is an adjacent empty square on the directly opposite side of that piece.One or more jumps over adjacent pieces:. ![]() Place the piece in an empty adjacent square.Each player's turn consists of moving a single piece of one's own color in one of the following plays:.Pieces can move in eight possible directions (orthogonally and diagonally).Players randomly determine who will move first.Play sequence Valid (green) and invalid (red) moves of a white pawn in Halma The game starts with each player's camp filled by pieces of their own color.Each player has a set of pieces in a distinct color, of the same number as squares in each camp.Each of the four corners of the board is a camp. For four-player games, each player's camp is a cluster of 13 squares.For two-player games, each player's camp is a cluster of 19 squares. ![]() ![]()
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